
Chris RemoInterview
Game designer, composer (Campo Santo), podcaster (Idle Thumbs)
Adapted from Chris Remo's interview on Uses This, published 16 August 2016. The kit is drawn from their answers and each reason is an excerpt, lightly edited. Shared under CC BY-SA 4.0. Read the full interview ↗
Is this you? Claim this kit →Hardware
For web development I use either my Windows PC or my MacBook Pro, depending on whether I'm at home.
For music and podcast production, I mainly use an iMac in the studio or my MacBook at home.
Coding & Development
Firewatch was developed with the Unity engine, which is a pretty full-service game development environment.
We use Perforce for version control.
Design
I also end up using Photoshop just about every day for some reason or another, because that is the way of the world.
Media
For music composition and production I use Logic Pro exclusively, which is why I only use Macs for music.
That's also the software I use to edit all our podcasts, although lately I've been using Adobe Audition for various post-processing such as noise reduction before bringing the files into Logic for editing.
Storage
Across all projects and disciplines, I use Dropbox obsessively.
Other
I work for a video game studio called Campo Santo, and we recently released our first game, Firewatch.