
Chris WadeInterview
Game designer, developer
Adapted from Chris Wade's interview on Uses This, published 14 December 2018. The kit is drawn from their answers and each reason is an excerpt, lightly edited. Shared under CC BY-SA 4.0. Read the full interview ↗
Is this you? Claim this kit →Hardware
My desktop is a boring custom build with an Intel i7, 32GB RAM, and NVIDIA GTX 1060.
I'm most proud of the desk, which is an IKEA standing desk that I mounted the PC onto.
I also use a Wacom for art stuff.
Communication
Slack - Good tools are simple and intuitive.
Productivity
Trello - Again, good tools are simple and intuitive.
Notes
Evernote - This is the only notes app I've found that's available in the web, has great formatting options, copy/pastes correctly into other apps, and stores your notes (searchably) forever.
Coding & Development
Unity - I learned Unity in school and stick with it because it's easy to use.
You should be able to think about tools and language as little as possible when designing, so I think C# is the best language we have for making games.
Visual Studio - It's a bit cliche to say at this point, but it's impressive how bloated this thing has gotten over the years.
The only plugin I use is Visual Assist which adds a few navigation speedups I can't live without.
Design
Photoshop - Photoshop is a swiss army knife that I can't imagine working without.
Maya - The first 3D software you learn sort of imprints on you, so I'm stuck with this one.
I've been impressed by changes and improvements in Blender lately.
Other
I made Sausage Sports Club, which is a physics game about floppy animals playing sports.