
Dan MarshallInterview
Game developer (Size Five Games)
Adapted from Dan Marshall's interview on Uses This, published 14 November 2019. The kit is drawn from their answers and each reason is an excerpt, lightly edited. Shared under CC BY-SA 4.0. Read the full interview ↗
Is this you? Claim this kit →Hardware
I try to keep hold of graphics cards as long as I can, because I've made the mistake before of developing on the latest hardware and then finding out the framerate is dreadful on everyone else's computer, so I have a GTX 970 which strikes a nice middle ground as being beautifully workable but not so high-end it's a problem.
I also have a Wacom Cintiq Pro 13, which I bought specifically to do the art for Lair of the Clockwork God, and it's been a life saver.
I also have a really cool Logitech wireless keyboard with solar panels on it.
Coding & Development
I use Unity to make the games, which, I mean, it's not perfect but I don't think I'd be in business today without it - it does a fab job of getting things up and going pretty quickly.
Design
I use Photoshop CS5 a lot for making art - I bought it when I first went indie and it was £1500 and it still runs fine, so I refuse to update it.
I use Spine for animation - it's a really neat little tool that they've recently updated to have some serious bells and whistles.
Media
I use Audacity for audio, because obviously.
Other
I'm currently hard at work finishing up my next game Lair of the Clockwork God which is a game about a die-hard old school LucasArts point-and-click fan and a wannabe indie darling platformer teaming up to save the world from all the Apocalypses, which are happening at the same time.
I run a fairly simple Windows 10 desktop PC.