
Derek ChatwoodInterview
Game designer, illustrator
Adapted from Derek Chatwood's interview on Uses This, published 3 September 2013. The kit is drawn from their answers and each reason is an excerpt, lightly edited. Shared under CC BY-SA 4.0. Read the full interview ↗
Is this you? Claim this kit →Hardware
lately my favorite is the Pentel Graph Gear, it has a nicely weighted base and soft grip, just feels solid.
I use Micron Pigma pens - I burn through them so fast they're much more cost effective than expensive rapidographs.
For the digital bits I have a Maingear Potenza, Intel i5 3.5GHz, 16 gigs Corsair Vengeance DDR3 RAM, AMD Radeon 7750, 32 gig SSD cache drive, 2TB Seagate Barracuda, Dell 24 inch LCD widescreen monitor.
I scan the line art with a basic Canon Canoscan LiDE 110.
Productivity
Browser
Coding & Development
For version control everyone's sort of hate-it-but-can't-live-without-it choice Perforce P4V.
Design
Currently I work with the Unreal Engine, one of the most popular for making games these days.
Storage
I also still have my copy of Photoshop 5.5 running on a thumbdrive on my keychain, as well as sitting on Dropbox, along with XnView.
Other
It's how I learned to make games in the first place, using the free Quake 3 tool GtkRadiant.
Many game engine tools are given away free (or free with the game), including Valve's Source Engine.