
Henry SmithInterview
Indie game developer (Spaceteam)
Adapted from Henry Smith's interview on Uses This, published 12 February 2013. The kit is drawn from their answers and each reason is an excerpt, lightly edited. Shared under CC BY-SA 4.0. Read the full interview ↗
Is this you? Claim this kit →Hardware
I'm also borrowing an iPad 2 from a friend because Spaceteam is multiplayer so I need as many test devices as possible!
I use my partner's Zoom H1 audio recorder for sound effects.
I have a Roland XV-88 piano/synthesizer that I sometimes hook up to my computer to write music, but I haven't touched it for a while :(
Productivity
Browser
Notes
Coding & Development
I've been using the Cocos2d iPhone engine for my games so far.
Design
I also prototype in Flash, which is great for making small games.
Media
Storage
Other
My first game is called Spaceteam.
TestFlight has been fantastic for testing.