
Jenn SandercockInterview
Game designer
Adapted from Jenn Sandercock's interview on Uses This, published 15 February 2018. The kit is drawn from their answers and each reason is an excerpt, lightly edited. Shared under CC BY-SA 4.0. Read the full interview ↗
Is this you? Claim this kit →Hardware
I mostly work from my 2015 MacBook Pro.
After having 2 hand-held beaters die on me in the middle of making gingerbread, I searched to find one with more power (UPDATE: It just died on me too, but I blame myself).
Good Grips Stainless Steel Food Scale (11lbs)
I upgraded to this one which has an off button and a dash that pulls out when I put large bowls on top.
Communication
Working with remote teams and coworking spaces means I have to have Slack.
We use Sprout Social to manage all the social media sites and Zendesk to manage customer support.
Productivity
Trello is both my super power and my weakness.
Security
I use 1Password to help create and keep passwords and other private information.
Coding & Development
Design
When I have to help hack together art for a quick Thimbleweed Park promotion, I use PhotoShop.
Media
Storage
I use a lot of Google Drive.
Dropbox to share files is essential as well.
Other
The majority of my time has been working on Thimbleweed Park, a Twin Peaks-esque point-and-click adventure game.
I helped out with code, design, production, customer support, social media, booth creation, merch & Kickstarter rewards and more.
I also got to work with Sensible Object (of Beasts of Balance fame) on a new type of board game: one that uses voice-powered devices.
The game we created was called "When in Rome" and I got to talk to a lot of really interesting people from around their world about their cities.
I use Card Counter so I can feel a sense of accomplishment, rather than having tasks just disappear.
For Thimbleweed Park, we use Square to run payment transactions at our booth.
We used PledgeManager to help us manage Kickstarter & new backer information and pledges.