
Jim LeonardInterview
MobyGames co-founder, demoscene developer
Adapted from Jim Leonard's interview on Uses This, published 23 June 2015. The kit is drawn from their answers and each reason is an excerpt, lightly edited. Shared under CC BY-SA 4.0. Read the full interview ↗
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Notes
and whatever WordStar-compatible editor that happens to be lying around on the hard drive.
Coding & Development
I've also been interested in desktop digital video production since the early 1990s, when postage-stamp multimedia was considered state of the art.
For programming my demoscene productions, I usually design and prototype in DOSBox, then copy to the real metal for testing and refinement.