
John AyliffInterview
Writer, game developer
Adapted from John Ayliff's interview on Uses This, published 11 January 2019. The kit is drawn from their answers and each reason is an excerpt, lightly edited. Shared under CC BY-SA 4.0. Read the full interview ↗
Is this you? Claim this kit →Hardware
I mostly work on a Dell Alienware Aurora R6 desktop.
I also have a Dell Inspiron 15-3552 laptop which I use when I'm working away from the house.
Browser
Notes
My text editor of choice is Notepad++.
Security
Coding & Development
When I'm writing large amounts of text (either a piece of non-interactive fiction or text for a text-heavy game), I use Scrivener.
Media
For the small amount of image editing I do (making cover art for my games by manipulating stock art) I use GIMP.
Storage
Other
My most successful game so far is Seedship, which is about an AI colony ship trying to find the best planet to settle the survivors of the human race.
I do my game development in Twine, which is a free tool for developing hypertext-based games.
The format I used is SugarCube, which I find is the most suitable for complex scripting, although the choice of story format is largely a matter of personal taste.