
Max MrazInterview
Indie game developer, music producer, visual artist
Adapted from Max Mraz's interview on Uses This, published 11 September 2020. The kit is drawn from their answers and each reason is an excerpt, lightly edited. Shared under CC BY-SA 4.0. Read the full interview ↗
Is this you? Claim this kit →Hardware
I use the studio standard headphones, the Sony MDR-7506.
Those are whatever is in a 2008 Mazda Miata.
My audio interface is the Berhinger U-Phoria UMC202.
Most of the music I produce for video games and podcasts and stuff, I'm writing with my MIDI keyboard, a Novation Launchkey 49.
Coding & Development
When my laptop from college started randomly corrupting git repos partway through development of my game Ocean's Heart, another kind dev sent me this one.
I either write my code right in the editor for the engine, or in Sublime if I want automatic indentation and stuff (again, my tab key is broken).
Design
It's a great free alternative to Photoshop, because paying adobe a subscription is wild.
Media
It'd be dishonest to say I could like, play all these instruments, but I can make them make a sound, and then I can do something with that sound in Ableton.
I use GIMP to draw all the graphics for my games.
For music and sound effects, it's that one-two punch of Ableton and Audacity.
When I make promo art, I use Krita.
Other
I'm using the Solarus engine to make the games I'm currently working on.
Sonatina Symphonic Orchestra+ 1 other
As far as software instruments in Ableton, Sonatina Orchestra is one of my go-tos, I think their strings sound great for a free plugin.
Grallion makes a cool pitch-correction plugin, and TDR Nova is my current EQ.