
Nina FreemanInterview
Level designer (Fullbright), game designer (Cibele)
Adapted from Nina Freeman's interview on Uses This, published 17 March 2016. The kit is drawn from their answers and each reason is an excerpt, lightly edited. Shared under CC BY-SA 4.0. Read the full interview ↗
Is this you? Claim this kit →Hardware
I'm a level designer at Fullbright, working on Tacoma.
I have a home PC, a work PC and a MacBook Air.
Coding & Development
At Fullbright, I work in Unity on PC at a nifty standing desk.
Design
I sometimes use Adobe Photoshop to make temp graphics or in-game text.
Media
I also work on games on my own time, including the recently released Cibele.
I have also dabbled in Audacity in order to make simple sound effects and record scratch dialogue.