
Philipp StollenmayerInterview
Mobile game designer (Okay?, Zip Zap, Pancake - The Game)
Adapted from Philipp Stollenmayer's interview on Uses This, published 5 July 2018. The kit is drawn from their answers and each reason is an excerpt, lightly edited. Shared under CC BY-SA 4.0. Read the full interview ↗
Is this you? Claim this kit →Hardware
Coding & Development
For code editing I use Sublime Text, and I always have only two code files: main.lua is the game itself, and data.lua is all data like the levels, texts, colors etc.
But for my next games I'm also learning Unity, to be able to make 3D games.
Design
Media
Storage
Every 100 years, I use my Time Machine for a backup.
Other
All of my games have been made with Corona SDK.
Box2D physics are built-in, so I don't have to use any plugins.