
Robin HunickeInterview
Game designer/producer (thatgamecompany)
Adapted from Robin Hunicke's interview on Uses This, published 5 September 2011. The kit is drawn from their answers and each reason is an excerpt, lightly edited. Shared under CC BY-SA 4.0. Read the full interview ↗
Is this you? Claim this kit →Hardware
I have dual 24" Dell 2408 WFP ultra-flat widescreen LCD monitors.
However, due to carpel-tunnel issues I developed as a CS graduate student (which worsened when I began working as a game designer), I now use a Contour Roller Mouse Pro instead of a regular mouse.
For input there I use Dual-Shock SIXAXIS controllers (usually play wirelessly), and a Microsoft USB keyboard (to switch between levels, and to display different types of debug information while playing the game).
At home: My laptop is a 13" F-series Sony Vaio with 2 gigs of RAM.
Communication
I also have a Logitech headset/mic plugged into my machine for Skype -- usually conference calls or overseas interviews/press.
Productivity
Notes
Coding & Development
Design
Photoshop CS4 (64 bit) for artwork, logos, game screenshots, PC screen-grabs and photos.
Media
Just got the TENORI-ON app for iPad, and found that if I play music with it before sleeping, I have crazy strange dreams!
Other
I keep both screens at 1920x1200, and my wallpaper is usually an unreleased screenshot of the game I'm currently working on (Journey).
Epicurious when I'm looking for inspiration for a particular ingredient from the garden or farmers' market.