
Sean BarrettInterview
Game developer (Looking Glass Studios), musician
Adapted from Sean Barrett's interview on Uses This, published 26 November 2015. The kit is drawn from their answers and each reason is an excerpt, lightly edited. Shared under CC BY-SA 4.0. Read the full interview ↗
Is this you? Claim this kit →Hardware
For bass guitar I play a Fender Precision Bass Special.
Communication
Coding & Development
Professionally, I develop a software library for game developers.
For programming, I spend most of my time in vintage Microsoft Visual C++ 6, released in 1998, because the workflow is superior to newer Visual Studios for me.
Media
For music production, I tried Pro Tools LE, but it wasn't for me.
I use REAPER, the only DAW software I've found which embraces the capabilities of digital, avoiding imitating analog production where it's unnecessary.
For composing ideas, I often draw MIDI in REAPER and play it back with the ForteDXi GM sample set.
Storage
My own code, game projects, and my most recent music are maintained with CMirror, a custom tool with a streamlined single-user workflow that is basically glorified backups.
Other
I'm best known for what I squeeze in after all that: programming open source libraries that help independent game developers and others get things done.
For the rare times I'm writing for orchestra, I use my own custom sequencing/playback software which uses samples from an old version of Vienna Symphonic Library back when you could get raw samples instead of only virtual instruments.