
Steve GaynorInterview
Game designer, writer, co-founder (The Fullbright Company)
Adapted from Steve Gaynor's interview on Uses This, published 19 February 2014. The kit is drawn from their answers and each reason is an excerpt, lightly edited. Shared under CC BY-SA 4.0. Read the full interview ↗
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Notes
Coding & Development
We made the game using the Unity engine, which we have 4.x pro licenses for.
Design
Media
I was the writer and designer of our first game, Gone Home, which came out in 2013.
Other
I work on a PC with Windows 7 64-bit installed.