
Ziba ScottInterview
Indie game developer (Popcannibal)
Adapted from Ziba Scott's interview on Uses This, published 29 November 2019. The kit is drawn from their answers and each reason is an excerpt, lightly edited. Shared under CC BY-SA 4.0. Read the full interview ↗
Is this you? Claim this kit →Hardware
My main laptop is similar with a 4K screen, NVMe storage, and a 1070 GPU.
I'm also rocking 3 Mac Minis and a 6 year old $500 laptop that's mostly good for web development.
My Surface Pro 2 gets way more use than it should for a tablet its age, but it's A) pretty solid and B) what I've decided is the current minimum specification for my games to run on.
Productivity
Notes
Coding & Development
Most of my games were developed using the Unity game engine.
Design
Blender for editing all my game trailers.
Media
Gimp for modest alterations the game assets that my artist provides.
Storage
I use Resilio Sync, for synchronizing non-code, file storage across my computers.
It functions like Dropbox but it's decentralized and uses the BitTorrent protocol.
Other
ShareX for capturing gifs to showcase works in progress.