Unity
Used by 86 peopleunity.com ↗

“For game development I use Unity.”
Wren Brier Interview, Creative director (Unpacking) · via Uses This 
“I also use a bit of the Unity game engine to teach AI concepts and make 3D bots.”
Mars Buttfield-Addison Interview, Developer, PhD candidate · via Uses This 
“I program my games in Unity engine (specifically v2018.3).”
Heather Flowers Interview, Game developer, writer · via Uses This 
“I've also worked on some projects in Unity which used Twine 1 as the scripting tool.”
Laura Michet Interview, Game writer, editor · via Uses This 
“For the game we use Unity 2018.4 (which we update often) and Tom uses some coding program which I don't understand.”
Grace Bruxner Interview, Creative Director, Worm Club · via Uses This 
“Most of my games were developed using the Unity game engine.”
Ziba Scott Interview, Indie game developer (Popcannibal) · via Uses This 
“I use Unity to make the games, which, I mean, it's not perfect but I don't think I'd be in business today without it - it does a fab job of getting things up and going pretty quickly.”
Dan Marshall Interview, Game developer (Size Five Games) · via Uses This 
“RimWorld is developed in the Unity engine - still on old version 5.6.”
Tynan Sylvester Interview, Indie game developer (Rimworld) · via Uses This 
“We are making Untitled Goose Game with Unity.”
Nico Disseldorp Interview, Game developer (House House) · via Uses This 
“My latest game is my first Unity game, so there's a lot of that.”
Martin Jonasson Interview, Game developer · via Uses This 
“Unity is nice, but most of the time I'm making games solo, and for that I feel far more comfortable in GameMaker.”
Dante Douglas Interview, Writer, game designer · via Uses This 
“Unity - I learned Unity in school and stick with it because it's easy to use.”
Chris Wade Interview, Game designer, developer · via Uses This 

“As for games, I've been using Unity since my university days.”
Louie Roots Interview, Game controller hacker, bartender · via Uses This 
“But for my next games I'm also learning Unity, to be able to make 3D games.”
Philipp Stollenmayer Interview, Mobile game designer (Okay?, Zip Zap, Pancake - The Game) · via Uses This 
“As much as I like it personally, it seems to be falling behind the rest of the industry and is not widely supported anymore - so I may need to jump to a more stable platform like Unity eventually.”
Mat Dickie Interview, Game developer · via Uses This 
“Our current videogame is being developed in Unity, and though I've never felt all that comfortable using it, I'm learning slowly (much slower than the others on our team, who are very patient and nice about it).”
Michael McMaster Interview, Game designer, co-director (House House), PhD student · via Uses This 
“I've been using Unity for the last few years, for West of Loathing and for several other projects.”
Victor Thompson Interview, Programmer (Caper Academy) · via Uses This 
“I sometimes end up using various JS frameworks, or Unity, but I tend to regret it - right now it is easier to just roll my own systems than deal with confusing documentation or other people's solutions.”
Everest Pipkin Interview, Artist, developer · via Uses This 

“I use Unity and complain a lot about it.”
Fernando Ramallo Interview, Coder, designer, visual artist · via Uses This 
“Firewatch was developed with the Unity engine, which is a pretty full-service game development environment.”
Chris Remo Interview, Game designer, composer (Campo Santo), podcaster (Idle Thumbs) · via Uses This 
“For game-development I now use Unity as our game assembly tool/engine.”
Rex Crowle Interview, Game designer, illustrator (LittleBigPlanet, Knights And Bikes) · via Uses This 
“At Fullbright, I work in Unity on PC at a nifty standing desk.”
Nina Freeman Interview, Level designer (Fullbright), game designer (Cibele) · via Uses This 


“We made the game using the Unity engine, which we have 4.x pro licenses for.”
Steve Gaynor Interview, Game designer, writer, co-founder (The Fullbright Company) · via Uses This 
“A lot of my game development happens in Unity 3D.”
Ramsey Nasser Interview, Computer scientist, game designer · via Uses This 


“I also used Unity3D for a recent project, and I'm hoping to use it for a couple of projects in the future.”
Terry Cavanagh Interview, Indie game developer (VVVVVV) · via Uses This 
“When I don't work on FEZ and still do game development I use Unity because it's so easy to work with and also supports C#, which is my language of predilection.”
Renaud Bédard Interview, Game developer (FEZ) · via Uses This